.・。.・゜♡・♡・゜・。.
1# Update: 4.6.26
I intend to post some games on the blog, such as Tutti Cuti Ice Cream Parlour and Shopaholic Hawaii and Christmas Edition, as I mentioned in some posts, but unfortunately these games have bugs in the online version. However, I sent a verification request to the hosting site and am eagerly awaiting a response. As soon as these games are fixed, I will post about them here.
I intend to post some games on the blog, such as Tutti Cuti Ice Cream Parlour and Shopaholic Hawaii and Christmas Edition, as I mentioned in some posts, but unfortunately these games have bugs in the online version. However, I sent a verification request to the hosting site and am eagerly awaiting a response. As soon as these games are fixed, I will post about them here.
I'm still working on the layout and trying to make it as beautiful as possible. Here on Blogger there's a page where the blog owner can see page views, and I've noticed that people like serving games more than other categories so far (I like them too, haha), so I'll keep that in mind and bring this type more frequently.
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#2 Update 4.21.26
Hello everyone! I've spent the last few days dedicating myself to solving something that's been occupying my mind for weeks. As I've mentioned before, my goal is to make this blog a safe space for children. And that involves zero ads, like the internet I knew in my youth. The current advertising standards are completely abusive and inappropriate, to say the least, especially for children. At the beginning of the blog, the page to play the flash games was external. This wasn't ideal, and I tried at least to find a website without ads. But the idea of running the games within my blog wouldn't leave my mind. So I started a journey to try and run games directly and internally. Without success. But I had a feeling I shouldn't give up. I knew this was possible through coding, but I didn't know how to do it. Tutorials I found were outdated or didn't work. But I didn't want to give up. I never give up when I have that intuition that something will work. And so it was. I managed to find some code that helped me better understand what I needed, and I started researching from there. After two days of trying, with many setbacks and frustrations, I finally managed to run a game on the Github page! In the final steps, I started editing the code lines and values blindly just to test, and I managed to fix what was missing. Everything turned out exactly as I wanted. And by the way, if you also want to run a page, website, or blog with flash games, here's the link to the tutorial I created to help people, using Ruffle and Github Pages, without needing to download anything:
Hello everyone! I've spent the last few days dedicating myself to solving something that's been occupying my mind for weeks. As I've mentioned before, my goal is to make this blog a safe space for children. And that involves zero ads, like the internet I knew in my youth. The current advertising standards are completely abusive and inappropriate, to say the least, especially for children. At the beginning of the blog, the page to play the flash games was external. This wasn't ideal, and I tried at least to find a website without ads. But the idea of running the games within my blog wouldn't leave my mind. So I started a journey to try and run games directly and internally. Without success. But I had a feeling I shouldn't give up. I knew this was possible through coding, but I didn't know how to do it. Tutorials I found were outdated or didn't work. But I didn't want to give up. I never give up when I have that intuition that something will work. And so it was. I managed to find some code that helped me better understand what I needed, and I started researching from there. After two days of trying, with many setbacks and frustrations, I finally managed to run a game on the Github page! In the final steps, I started editing the code lines and values blindly just to test, and I managed to fix what was missing. Everything turned out exactly as I wanted. And by the way, if you also want to run a page, website, or blog with flash games, here's the link to the tutorial I created to help people, using Ruffle and Github Pages, without needing to download anything:
https://github.com/Y2KGamesTinyGirl/How-to-Run-a-Flash-Game-With-Ruffle-on-Your-Website-or-Blog-in-2026/issues/1
And that's how it's going to work now. If I wanted to run the games directly on the blog, I'd have to change the layout to fit them on the screen, but I like it as it is now, so I'll do it as before, with directed links, but on a page made 100% by me, without external links and in that girly style that I like so much. This was an interesting entry point into the world of coding that I had never done before. I put a favicon as the blog icon and added stylizations. I played with colors and resources, something I love to do, and over time I will use this to enhance the design of our blog. It will be an adventure! And now I can concentrate on sharing the games here again. ๐ฌ
4.24 Note: If you've played any games with progress listed here on the blog, such as Burger Restaurant and Penguin Diner, and seen your game reset, it's because I'm working on the game files. I'll do this today for the last time, and after that, no progress will be reset. Thank you for your patience.
3# Update 5.16.26:
Hello to everyone who might be reading this. Since the last game I posted, I've been researching some new things for the blog. I'm always wondering if there's a new way to do things with improvements. Recently I discovered Flash Player Projector, a program where you can run Flash game files (.swf) directly from your computer. It's lightweight, fast, and efficient. On this pleasant Saturday afternoon, I was playing another Snut game (I love them dearly) and decided that this will be the next game posted. However, when testing it on Github, I noticed a huge lag.
Since I've been using Flash Player these past few days, I felt again what it was like to play in my childhood, without lag or bugs, and it was truly satisfactory. So, that's the news for the blog. From today on, I've decided that I will no longer upload games to play online, but instead, I will share a quick and easy way to play directly on your computer. Honestly, I can't help but be bothered by the idea of people playing with such significant lag from my blog. Creating the pages to play online was really laborious, and without going through that process I could make posts much faster. Options like Flashpoint Database are a valid resource for those who still want to play online (but with the same problems of bugs, lag, etc., because it also uses Ruffle).
Since I've been using Flash Player these past few days, I felt again what it was like to play in my childhood, without lag or bugs, and it was truly satisfactory. So, that's the news for the blog. From today on, I've decided that I will no longer upload games to play online, but instead, I will share a quick and easy way to play directly on your computer. Honestly, I can't help but be bothered by the idea of people playing with such significant lag from my blog. Creating the pages to play online was really laborious, and without going through that process I could make posts much faster. Options like Flashpoint Database are a valid resource for those who still want to play online (but with the same problems of bugs, lag, etc., because it also uses Ruffle).
I mean, I can't get the idea out of my head of sharing with people the same experience of playing a game without lag on a pleasant afternoon, exactly like I did today. There's nothing more Y2K than that. The only thing that would be better is all of this on a computer with a huge white monitor covered in stickers, haha. ๐